寶可夢0.153.2 APK 下載、New Pokemon GO Version








※本篇內文資訊參考如下※



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※更新文章日期: 2019-09-18

寶可夢0.153.2 APK 下載、New Pokemon GO Version

0.153.2 APK 下載:請點我

【新版本0.153.2及apk內容發現】
-蒙特利爾Safari Zone獎牌
-玩家對戰動畫更新及變動
-世界旅遊日活動任務課題
-新服飾:卡比獸衣服,鯉魚王衣服,大舌頭衣服,霸王花衣服
-新招式加入Lock-on, Thunder Fang, Ice Fang
-皮卡丘新造型或型態:VS皮卡丘
-活動門票

New Moves! 重點新招式

.V0326_MOVE_THUNDER_FANG_FAST雷電牙

.V0327_MOVE_ICE_FANG_FAST冰凍牙

New Pikachu Form
PIKACHU_NORMAL
PIKACHU_VS_2019

v0.153.2 is hot off the press and I’ve had the pleasure of being able to do tonight’s APK mine. 0.153.2 is only a minor version bump so there’s not a whole lot of changes, but there are some interesting ones. 0.153.1 was 100.755 MB, and 0.153.2 is 99.597 MB, with a reduction in size of 1.158 MB. So without delay let’s get into it.

Highlights
Safari Zone Badges

Moves

Pikachu Form

Limited Item Purchase
Safari Zone Badges!
Montreal Safari Zone badges have been added:

.BADGE_SAFARIZONE_2019_MONTREAL_DAY_00_GENERAL
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_00_EARLYACCESS
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_01_GENERAL
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_01_EARLYACCESS
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_02_GENERAL
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_02_EARLYACCESS
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_03_GENERAL
.BADGE_SAFARIZONE_2019_MONTREAL_DAY_03_EARLYACCESS
New Moves!
.V0326_MOVE_THUNDER_FANG_FAST
.V0327_MOVE_ICE_FANG_FAST
New Pikachu Form
PIKACHU_NORMAL
PIKACHU_VS_2019
This one is interesting because I haven’t seen this format for a form before.
Team Rocket Additions?
IncidentTicketAttributesProto
.get_IgnoreFullInventory
.set_IgnoreFullInventory
.get_UpgradeRequirementCount
.set_UpgradeRequirementCount
.get_UpgradedItem
.setUpgradedItem
IgnoreFullInventoryFieldNumber
ignoreFullInventory
UpgradeRequirementCountFieldNumber
upgradeRequirementCount
UpgradedItemFieldNumber
upgradedItem
IgnoreFullInventory
UpgradeRequirementCount
UpgradedItem
So this one was interesting. In the previous APK many of the lines related to encounters and battles were referred to using “Incident”. So while my original thought was it had something to do with support I’m somewhat more inclined to think it has to do with team rocket.










.get_IncidentTicket
.setIncidentTicket
IncidentTicketFieldNumber
incidentTicket
IncidentTicket
Looks like you can get a ticket.
Something to do with PvP Animations
.get_SwapAnimationDurationTurns
.set_SwapAnimationDurationTurns
.get_SuperEffectiveFlyoutDurationTurns
.set_SuperEffectiveFlyoutDurationTurns
.get_NotVeryEffectiveFlyoutDurationTurns
.set_NotVeryEffectiveFlyoutDurationTurns
.get_BlockedFlyoutDurationTurns
.set_BlockedFlyoutDurationTurns
.get_NormalEffectiveFlyoutDurationTurns
.set_NormalEffectiveFlyoutDurationTurns
.get_FaintAnimationDurationTurns
.setFaintAnimationDurationTurns
SwapAnimationDurationTurnsFieldNumber
swapAnimationDurationTurns
SuperEffectiveFlyoutDurationTurnsFieldNumber
superEffectiveFlyoutDurationTurns
NotVeryEffectiveFlyoutDurationTurnsFieldNumber
notVeryEffectiveFlyoutDurationTurns
BlockedFlyoutDurationTurnsFieldNumber
blockedFlyoutDurationTurns
NormalEffectiveFlyoutDurationTurnsFieldNumber
normalEffectiveFlyoutDurationTurns
FaintAnimationDurationTurnsFieldNumber
faintAnimationDurationTurns_
SwapAnimationDurationTurns
SuperEffectiveFlyoutDurationTurns
NotVeryEffectiveFlyoutDurationTurns
BlockedFlyoutDurationTurns
NormalEffectiveFlyoutDurationTurns
FaintAnimationDurationTurns
Maybe this has to do with synchronization.
Turn State Additions
.get_StateChangeDelayUntilTurn
.setStateChangeDelayUntilTurn
StateChangeDelayUntilTurnFieldNumber
stateChangeDelayUntilTurn
StateChangeDelayUntilTurn
Some code about delaying states. Maybe more code for synchronization.

Limited Item Purchase
.get_LimitedPurchaseSkuSettings
.setLimitedPurchaseSkuSettings
LimitedPurchaseSkuSettingsFieldNumber
limitedPurchaseSkuSettings
LimitedPurchaseSkuSettings
LimitedPurchaseSkuSettingsProto
.get_PurchaseLimit
.setPurchaseLimit
PurchaseLimitFieldNumber
purchaseLimit
PurchaseLimit
.get_LimitedPurchaseSkuRecord
.set_LimitedPurchaseSkuRecord
LimitedPurchaseSkuRecordFieldNumber
LimitedPurchaseSkuRecord
LimitedPurchaseSkuRecordProto
.get_Purchases
PurchasesFieldNumber
_map_purchasescodec
purchases
Purchases
PurchaseProto
.get_NumPurchases
.setNumPurchases
NumPurchasesFieldNumber
numPurchases
NumPurchases
This could be related to the data Charles found about tickets for time limited special events.
Some Removed Stuff
.get_Uncaught
.setUncaught
UncaughtFieldNumber
uncaught
Uncaught
.get_Nearby
NearbyFieldNumber
_repeated_nearbycodec
nearby
Nearby
.get_MetricsUpdate
.setMetricsUpdate
MetricsUpdateFieldNumber
metricsUpdate
MetricsUpdate
And that’s it for this APK.








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